Tag: Male Flind Fighter Bounty Hunter

Results

  • Boots of Speed

    Found in a goblin cave, [[:murdock | Murdock]] tried them on and found that he could run much faster when outdoors. Discovered while assisting Dwarves in The Contested Valley to help secure the valley so the Dwarves could build a stronghold to protect …

  • Welcome

    For a _detailed_ account of the party's exploits, please see Tosh Bramblefoot's Journal "here":https://docs.google.com/document/d/1Flrr2RS2we_r0RSaHn9-ohkVJhinQhLWbMtH6e2gGV8/edit?usp=sharing. *Below is a simplified summary of events:* The PC's …

  • Into the Dwarven Realms

    Taking assumed names, they headed for dwarven territory seeking the first Tablet. Posing as caravan guards, they defeated an ambush by the river. They passed through a town called Rathgard where a dwarf joined their party. They helped the local …

  • Famous Heroes with False Identities

    The party then made their way back to Cal'Thracar, where they were met with great fanfare; for now the dwarves could safely begin construction of their own fortress in the valley separating their realm from that of the giants. The party was awarded …

  • Tablet of the Dwarves!

    In the lower levels of the city, the party stumbled upon the famed Hall of Miscellany. After clearing out a tribe of grimlocks and their giant-blood-worm mud farm, they holed up inside the Hall, where they discovered a collection of oddities including …

  • Into the Blasted Lands

    Exiting the city through an abandoned underground highway, the PC's emerged on a perilous high mountain trail. They pick their way down the mountain, solving riddles as they go, and finally at to base of the mountains came to a roaring river, which …

  • The Goblin Witchdoctor

    They hike West out of the Blasted Lands, into the Sundered Valley where they help the dwarven construction crew slay a giant, and await reinforcements. While there, they begin having strange dreams that morph into nightmares, after which they meet …

  • The Tablet of the Goblins!

    They all take their own potions too. In the dream world, the party takes advantage of lucid dreaming to defeat various phantasms (hook horrors and phaerimm in a spike pit, a knoll spawning gnome gninja ju-ju zombies, a humongous Gwalock’s chomping mouth, …

  • A Proletarian Missive

    Max comes back from fetching a spell with a note for Tosh (given to him by a messenger spirit in the aether) which is from Chomski the Gnome, asking for help organizing workers. Apparently, word of Tosh's unionization of the halfling servants at Rathgard …

  • Into New Eridell

    Gortas, Taliyanaa, Biff, and Sinbreena went to the upper tier to meet with the Ruling Council, and arranged to help the city deal with an impending ecological crisis in exchange for a few magic trinkets. Meanwhile, Tosh and Illiana joined Chomski in the …

  • Sludge-A-Palooza

    They then put on the concert event, _Sludgeapalooza: Unblock Our Hole_, drawing a crowd of thousands and raising almost half the money required to build the depth charge. Illiana and her band rocked hard, and Sinbreena provided illusory pyrotechnics, but …

  • The Hedge Wizard

    Sinbreena discovered a secret hatch underneath the bar. A passage led to another structure, in which the party met Haakma the beastman and Peero the hin. The two were firming up a pact between their respective terrorist organizations, The Wild and …

  • Face Your Feyr

    Before meeting with the Council, the party decided to deal with the impending environmental crisis and collected the gnome inventor and his depth charge (the "Enema") from hiding. They headed down to the Erid Butthole, constructed a make-shift bunker out …

  • Into the Swamplands

    The rest of the group (now numbering 5: Korog, Sinbrena, Taliyana, Biff, and Tosh) wrapped up their business, packed up some supplies, and headed off back to the Eastern swamplands to pursue the clue about the next tablet. They brought Bill the horse, …

  • The Lizardman Tablet!

    They followed a trail of destruction from the giants back to a large lizardman village. Taliyana used illusion magic to convince the lizardman king that she was a dragon envoy from their mythical terrible thunder-lizard ancestor gods, and they became …

  • Lair of the Crimson Death Mist

    The party then tromped Westward through the swamps, heading for the coast, to seek out the mythical island of the thunder-lizards in hopes of finding another tablet (the lost second Eye of Lizera). On the outskirts of the swamp they encountered some …

  • To The West Coast

    Coming to the coast now, the party stopped at a small fishing village. The mayor agreed to furnish them with a boat if they helped stop a pair of rampaging land-sharks. They laid out some bait and ambushed the bullettes, slaughtering them after Korog …

  • To The Island of the Thunder Lizards

    After a week's voyage, they came to the place where the island was supposed to be according to Taliyana's reckoning. There were just some rock fragments poking up from the sea! On …

  • S.O.S.

    As dark clouds began forming on the horizon, Sinbreena's djinn found an Animate Dead spell, and she put it to good use on the slain crew. Ten of the charred corpses rose and, able to understand simple commands, managed to perform rudimentary crew tasks …

  • To the Reef Lord's Demesnes

    The next day they returned to Ras'Nassi's mountain castle, and prepared for their mission. They would submerge through a pool in the island's center (although the island turned out to be a giant turtle known as a zaratan)... [[File:322682 | class= …

  • Further Down Under

    The party moved through a porthole into a small adjoining ship. Korog popped open the door, revealing a trio of snarling saguahin leaning over a table on which was strapped a bloody and battered half-elf, who they were evidently torturing. They clubbed …

  • Aquatic Quagmire

    They brought their captive into the next ship through the stern porthole. This was a small craft, full of jail cells in which a few merfolk languished, evidently awaiting their trial by combat. Freeing them and continuing on into the next ship, the …

  • Are You Not Entertained?!?

    With their chamber rapidly flooding, there was no time to pause and rest. Tosh opened the only remaining intact porthole to reveal a wooden corridor slanting upwards. He began to scramble up it, followed by everyone else. Tosh carefully opened the …

  • Island of the Thunder Lizards

    *Deposing the Reef Giants* The confrontation with the Reef Lord began with a line of triton sentries charging the party. The warriors dispatched most of them efficiently, but following closely were a megalodon and a giant octopus. The shark knifed …

  • Home Page

    h1. Welcome to the Tablets of Fate campaign Where the banshee shows up and 5/8ths of the party runs away...

  • Main Page

    h1. Welcome to Jeff's campaign wiki! This is the main page where you can access information about the [[Tablets of Fate]] themselves, and the world your characters inhabit. You started out the campaign as slaves in the town of [[Arinh]] but you were …

  • Cal'Thracar

    This is the capitol of the Dwarven kingdom of the Eastern mountains. It is essentially a large mountain that has been riddled with tunnels and excavated halls. It is currently ruled by King Bedain. Below the city proper lie the ruins of an ancient …

  • Rathgard

    Rathgard is a fortified trading-post at the border of the human and dwarven realms. It sits on a rocky plateau in the Western foothills of the Orcwall Mountains. A river beginning nearby runs to [[Dartonia]] to the West, and a road leading to a …

  • Dartonia

    The city-state of Dartonia is the largest human metropolis on the Western seaboard. It is dominated by a citadel atop a large acropolis with forums and public spaces below, surrounded by concentric urban residential rings of decreasing prestige, …

  • Arinh

    This is a small resource-gathering colony belonging to the city-state of Dartonia. It sits in the shadow of the Great Mountains, at the border of the human and giant realms, along a river (name?) which is used to transport loads of timber and ore South …

  • Sundered Valley

    There is a "valley":http://imgur.com/m54TXJy running for several miles between the North edge of the Orcwall Mountains and the South edge of the Great Mountains. It may be of some strategic importance given the Cold War being waged by the dwarves and …

  • Dawnee

    Following the coastal road South around the bay from [[Dartonia]] leads to a small human fishing village called Dawnee. Dawnee is run by a mayor named Botsworth, and is home to mostly simple farmers and fishermen. A salty old sailor named Captain …

  • Tablets of Fate

    Legend has it that the Old Gods conspired in some way to set "the world":http://imgur.com/045twjZ moving along a very particular path. To what end, no one knows, but we call this path Fate. This is not the kind of fate that governs what a particular …

  • Political Dynamics

    *HUMANS* Humanity is still a young race, but they have become a force to be reckoned with in the central plains and coastal areas. Their realm is a patchwork of quasi-independent city-states (not unlike ancient Greece) competing for natural resources. …

  • New Eridell

    A large cosmopolitan city-state in the canyon lands South of the dwarven realm. There are several tiered districts, and the predominant industries are steamworks factories, textile workhouses, ore mines, and river mills. The extraordinarily large …

  • Blasted Lands

    East of the [[Sundered Valley]] lies a desolate region that long ago was home to a great orcish civilization. The honor of their warrior caste demanded frequent trials of their skill and courage, and more often then not, this took the form of persistent …

  • Ak'Reth ruins

    Ak'Reth was once the greatest Orcish city in the world, sprawling for miles, surrounded by fertile soil and verdant woods, and governed by a hereditary line of war chiefs who managed to unite the warring tribes into a true superpower lasting for …

  • Gobtham

    Gobtham City is a sprawling goblinoid metropolis hacked out of the forest in the shadow of the Great Mountains, South-West of Cal'Thracar. Muddy roads criss-cross residential districts of hovels and huts, foul creeks serve as a sewer system, there is a …

  • Followers

    -Bill the horse / chaos god- (party's pack animal, loyally served the party since Dartonia. Was killed instantaneously by the spear-sized arrow of a jungle-giant archer in the swamps near New Eridell) Maximus the fire gen (familiar of Sinbreena) - …

  • Persons of Interest

    Skruffdoodle - entreprenurial pixie who rescued the PC's from slavery and recruited them to seek the Tablets of Fate Hanse Palamedes - Governor of the city-state of Dartonia, in conflict with giants Titus Palamedes - Mayor of the colony of Arnih, …

  • Erstwhile PCs

    Kroenig the unfortunate dwarven explorer was rescued from a cave-in by the party. He briefly joined in their exploits, but later in the same ruins of the dwarven undercity beneath Cal'Thracar, he was abducted and sacrificed by a sinister drow cult. A …

  • Skruffdoodle

    Skruffdoodle is a pixie rogue who first made a name for himself with the adventuring party known as the Dragonslayers of Daggerdale. He later settled down and took up wine-making and cheese-making, and, finding himself quite adept at this, launched a …

  • Hanse Palamedes

    Hanse became Regent of the city-state of [[Dartonia]] after the old King died a few years ago. There is an on-going search for his rightful heir, although it is questionable how hard Hanse's forces are looking. The people are in no hurry though, for …

  • Titus Palamedes

    Titus is a combat veteran, and accomplished diplomat, and a learned scholar of ancient history. He is also cousin to Regent [[:hanse-palamedes]], who for some reason vindictively assigned Titus to manage the remote outpost of [[Arinh]]. There must be a …

  • Tath Stormblade

    Tath is a cruel and capricious minor aristocrat in Dartonian society. He fights for and worships a god of storms and destruction. He has been reluctantly hired by [[:titus-palamedes]] to manage an army of slaves at the resource-gathering colony of [[ …

  • Nephéle Stormblade

    Nephéle is the daughter of [[:tath-stormblade]], and consequently has been brought up to be a priestess in the religion of Talos, god of storms and destruction. She has been put in charge of directly overseeing the labor of Tath's slaves, and is a …

  • King Bedain

    King Bedain rules the dwarven realms from the mountain city of [[Cal'Thracar]]. He is a shrewd strategist and well-liked by his subjects. The dwarves are allied with humans, and enjoy a mutually lucrative trade relationship. The dwarves are engaged …